Sorry for the bad news, but at least the game is not dead. So it really won't be either quantity or quality, but rather just simplicity to make me keep working. When this is done I will work more sharply towards advancing the game, than broadly trying to create content and characters. As mentioned I intend to focus on the human daughter system for now. I've gone back to the first plan about the elves, meaning that these, and these alone will use anime/hentai pictures. The second release is going to focus on these elves, and how you now will be able to father elves as children. This means that only the human race will be present at first release. All of her children were content to be beholden to to whims of the earth living and dying as the world dictated, all except. From her great tree life spread out its roots resulting in sprawling forests, fields, and life in abundance. This will hopefully be the first release, meeker as it may be. Adam and Gaia Gaia is the mother of all the children of this world. The quest simply requires resources best produced by working children (and a several children at your readyĬommand) in order to gain entry to the last Elven city. So here I hope to add some basic encounters and the first part of the main quest. That should technically make a stable game, though it would be very interesting or contain much gameplay. When these are done, work must be put into arranging the world: allowing houses for the children to live in, placing villages in the different areas, and further more create work for them so having children has a purpose. They are at first not going to be grand personas, merely women with different attributes, such as hair colour and ethnic background. The plan now is to continue working on the daughter system, and only when this is in a stable condition (and somewhat satisfactory play-state) to implement basic human characters to have the children with. My thoughts being it's better to have a simple work piece, which can continue, than a wast bundle that never goes anywhere. Tough it's not that bad - it was rubbish to begin with. The bad news clearly being, that all characters, all encounters, and everything not related to the core principal of the generation of girls and the ability to interact with them is gone. However, the cleaning I did was practically just deleting most content of the game to focus on the core and beginning. I have also cleaned up and large portion of everything I made for the game - making my overview clearer and the work easier. On the bright side several old and persistent bugs were finally removed - one disallowing more relationship levels than four: now it goes up to 25+. After working on redoing the the daughter system, and the whole wooing part, both good and bad things have been encountered.
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